|
|
"Chris Huff" wrote:
> My reasoning was that identifiers are only added to the with
> #declare, #local, #macro...and that there wasn't a good
> reason to change that.
> I would prefer the syntax that treats each world like an object.
Normally when something #declared is called, a copy of it is created. For a
world that would use way to much memory. Some other approach should be
found.
Once a world is created I think it should indeed "exist" (though not
necessarily visibly), and not just be waiting to be called.
> Also, the "keyword {IDENTIFIER" syntax is used in POV
> already, for creating a copy of something already defined
> Maybe each world would be limited to a separate file, and
> imported like this:
> #world WorldIdentifier "worldFile.pov"
I see the point although I'd prefer a solution where a world didn't have to
be in a separate file. Currently no features in POV-Ray *require* separate
files (except images etc.). Include files are optional and never required.
#world (WorldIdentifier)
...anything goes here...
#end
How about this?
It could also be used like:
#world (WorldIdentifier)
#include "worldfile.pov"
#end
> PS: "world" or "universe"? The latter seems more specific,
> but the first is shorter...
I think "universe" is too specific, at least the scientific sense of the
word. The feature would probably often be used just to make different "sets"
"stages" or "scenes". Actually I think "scene" would be better than both
"world" and "universe" if it wasn't for the fact that POV-Ray files are
often referred to as "scene-files" which would cause confusion...
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 6)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
|